Dwell in Darkness

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W:tF General Info

To become a werewolf, to undergo the First Change, is to enter a darker, more menacing world. Werewolves grow up with a sense that something is… peculiar about them and that an unusual tension hangs over them. Their instincts tell them of danger just out of sight. It is only once they’ve discovered who and what they are that they begin to learn about the shadow world of moonlight and instinct and Rage that has always surrounded them. This is that world. This is the world of the Uratha.



Check out the Werewolf Template Quick Reference.
Refer to the Werewolf: the Forsaken (Core Rulebook), page 66.

Auspice
Tribe
Specialty Skills Rahu: Brawl, Intimidation, Survival
Cahalith: Crafts, Expression, Persuasion
Elodoth: Empathy, Investigation, Politics
Ithaeur: Animal Ken, Medicine, Occult
Irraka: Larceny, Stealth, Subterfuge
Primary Renown

Cunning: Irraka and Iron Masters
Glory: Cahalith and Blood Talons
Honor: Elodoth and Storm Lords
Purity: Rahu and Hunters in Darkness
Wisdom: Ithaeur and Bone Shadows
Gift Lists Rahu: Dominance, Full Moon, Strength
Blood Talons: Inspiration, Rage, Strength
Bone Shadows: Death, Insight, Warding
Cahalith: Gibbous Moon, Inspiration, Knowledge
Hunters in Darkness: Elemental, Nature, Stealth
Iron Masters: Knowledge, Shaping, Technology
Elodoth: Half Moon, Insight, Warding
Irraka: Evasion, New Moon, Stealth
Storm Lords: Dominance, Evasion, Weather
Ithaeur: Crescent Moon, Elemental, Shaping
Edit / Navigation
    ALL CHARACTERS
  1. Writer Info: General Info
  2. WoD: Character Background
  3. WoD: Attributes
  4. WoD: Skills
  5. WoD: Advantages
  6. WoD: Merits
  7. WoD: Derrangements / Flaws
  8. Describe: Appearance
  9. Describe: History
  10. Describe: Experience Points
  11. Describe: Notes to Management
    VAMPIRES
  1. VtR: General Info
  2. VtR: Advantages
  3. VtR: Discliplines
  4. VtR: Rites / Rituals
  5. VtR: Merits
    GHOULS
  1. Ghouls: General Info
  2. Ghouls: Disciplines
  3. Ghouls: Merits
    WEREWOLVES
  1. WtF: General Info
  2. WtF: Advantages
  3. WtF: Gifts
  4. WtF: Rites / Rituals
  5. WtF: Merits
    CHANGELINGS
  1. CtL: General Info
  2. CtL: Advantages
  3. CtL: Contracts
  4. CtL: Entitlements
  5. CtL: Merits
    MAGES
  1. MtA: General Info
  2. MtA: Advantages
  3. MtA: Arcana
  4. MtA: Rotes
  5. MtA: Merits
    SECOND SIGHT
  1. SecSight: Psychic Merits
  2. SecSight: Thamaturge Merits
    SIDE GAMES
  1. Side Game: Rogue Run
    REVIEW & SUBMIT

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