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World of Darkness (Core Rulebook) |
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This is the core rulebook that you will need for your basic character. At a minimum, you will need this book plus whatever book is relevant to your character's template (i.e., Vampire: the Requiem, Werewolf: the Forsaken, Second Sight, Bloodlines: the Hidden, etc.)
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Vampire: the Requiem (Core Rulebook) |
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This is the core rulebook that you will need for your vampire character.
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VtR: The Blood (A Player's Guide for Vampire: the Requeiem) |
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The definitive handbook for Vampire players, containing unique new insights into the Requiem. Read what it feels like to use a vampire's supernatural powers and learn how the Kindred think the Blood works.
A whole-new look at all the core mechanisms of the game, from Predator's Taint to the Embrace. Discover updated rulings on how these powers work and how to put them to work in your own chronicles. It's like a core content update to the Vampire operating system.
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Vampire: the Requiem (Core Rulebook) |
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Includes tips on characters and storylines for storytellers. Develop your character, understand the World of Darkness, and play today! Vampire lore has intrigued ordinary mortals for centuries. Sink your teeth into this book and find out how to slip into their mysterious, mystical world! Create the vampire of your dreams (or nightmares), choose attributes, skills, and advantages, understand the characteristics of each clan, enter the World of Darkness — and throw away the garlic. Discover how to Calculate your character's advantages and Blood Potency - Set the mood for the game - Select a clan and a covenant for your character - Explore sources of inspiration - Master the art of storytelling
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Werewolf: the Forsaken (Core Rulebook) |
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This is the core rulebook that you will need for your werewolf character.
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Changeling: the Lost |
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This is the core rulebook that you will need for your Changeling character.
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Second Sight |
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This is the rulebook that you will need for your Psychic or Thaumaturge character.
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Armory |
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A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness. Optional rules and new Merits that reflect combat styles suitable for the weapons contained within. A hardware companion to Vampire, Werewolf and Mage chronicles.
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Bloodlines: the Hidden |
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Bloodlines: The Hidden is the first in a new Vampire series that focuses on the refinements and abuses of undead blood. Drawn from the shadows are 12 bloodlines from all five clans, lineages that diverge from the clans and that have dedicated the ages to keeping their existence secret, or to lurking on the edges of discovery, devising their own inscrutable machinations. And now you can play them. Hardcover.
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Bloodlines: the Legendary |
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This sequel to the highly successful Bloodlines: The Hidden™ features nine new bloodlines, each with unique supernatural Disciplines or blood magics, along with and intriguing history and collection of mysterious legends for each bloodline, so Storytellers can introduce them with an aura of fear. This book includes: Nine new, secretive vampire bloodlines for your chronicle - Unique, strange and elusive Disciplines, Devotions and rituals - New character types for players and Storytellers
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Bloodlines: the Chosen |
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Ten new, dangerous bloodlines for your chronicle. Unique, mysterious and frightening Disciplines, Devotions and rituals.
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Ordo Dracul |
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Details the history, hierarchy and goals of the Ordo Dracul (one of Vampire’s core factions), and serves as an invaluable guide to the world of the Kindred from the covenant’s unique viewpoint. The Ordo Dracul — the covenant founded by Dracula himself — has proven to be the most popular faction in Vampire: The Requiem. Features new bloodlines and Disciplines unique to the Ordo Dracul, including new Coils of the Dragon (the covenant’s unique power).
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Rites of the Dragon |
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Rites of the Dragon is the testament of Dracula himself, written in his own words. Within you learn the story of his transformation and quest to unlock the secrets of his undead existence. Hardcover. trade-sized edition.
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Invictus |
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Details the history, hierarchy, and goals of the Invictus (one of Vampire's core factions), and serves as an invaluable guide to the world of the Kindred from the covenant's unique viewpoint. Features new bloodlines and powers unique to the Invictus, making the book a sure draw to the players. Invaluable for running political and intrigue chronicles, as the Invictus is the covenant of Princes and power-schemers.
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Carthians |
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Examines the truth behind Carthian philosophy and activism. Features new bloodlines, Merits and Disciplines for players exploring a Carthian Requiem. Reveals Carthian Law, the covenant’s power to suppress the Disciplines of other Kindred — a power never before seen in Vampire: The Requiem™.
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Circle of the Crone |
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A look at the religion and culture of the Circle of the Crone - the vampire covenant made up of myriad pagan cults - and the Circle's worship of venerable creator goddesses. Details about the nature of an Acolyte's Requiem, including guides to mythic roles, spirit contact and holy nights - useful whehter you play a member of the Circle or have dealings with priests of the covenant. The secret powers of the pagan Damned, with new bloodlines and factions drawn from as far away as Ireland and Japan, new mystic Disciplines and more than 25 new blood sorcery rituals.
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Lancea Sanctum |
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An in-depth look at the history, philosophy and modern operations of the Lancea Sanctum, the holiest order of the Damned. Explorations of Sanctified Requiems and the roles pious predators and monstrous paladins play in the Danse Macabre and the World of Darkness. Guidelines and inspiration for Kindred of every clan, including new bloodlines, new Disciplines and horrific new miracles of Theban Sorcery.
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Coteries |
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Coteries examines the "family unit" of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself.
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Nomads |
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Nomads is a guide to survival outside protected cities, Nomads offers vampires a chance to leave their old domains behind and begin a new Requiem, or to simply go abroad and return home to the evils they know all too well. Begin a new chronicle or take an old one on the road, abandoning characters’ greatest achievements and most deadly failures.
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Ghouls |
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Ghouls examines the life and lot of those who serve vampiric masters. From in-depth rules on being a ghoul, to ghoul families and systems for creating them, to Vitae-fed plants known as mandragora, this book fully explores the effects of the Blood on mortal lives.
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Mythologies |
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A compendium of legends and rumors for Vampire players and Storytellers alike — find out what your character has heard about the Requiem from others of his kind. Offers multiple possible origin myths for the Kindred, passed down over millennia or discovered in ancient vampire sites throughout the globe. A wicked selection of chilling new monsters, allies, artifacts and mystic rituals ripe for use in any World of Darkness story
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Blood Of The Wolf |
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Practical information on how werewolves cope with both the wilderness and the urban jungle. Expanded information on werewolf physiology; new shapeshifting tricks, regeneration, and more. Expanded information on wolf-blooded characters (the offspring of werewolves and humans) and their role in the setting. bevy of new rules and character options make this an “advanced player’s guide”
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Lore of the Forsaken |
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An exploration of werewolf spirit magic, from the ways that Gifts and rites are learned to expanded guidelines for fetish creation. An expanded treatment of the five lunar auspices, from exploration of their roles in a pack or tribe to new Gift lists to aid them in their tasks. Further exploration of the spiritual aspects of the world around the Uratha, from the lore of their most powerful totems to the practicalities of dealing with loci.
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Predators |
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An antagonists supplement for Werewolf: The Forsaken, Predators contains a horde of threats to pit against the werewolves of your chronicle. Inside are details on spirit foes from beyond the Gauntlet, and the Ridden they possess. Also included is information on the mad Rat and Spider Hosts, and on monstrous foes from the darkest past. Whether you need foes for a short and brutal encounter or a long and harrowing hunt, nothing fits the bill like a book full of predators.
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Territories |
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This book includes: A players’ guide to helping design the elements of the pack’s territory, complete with a system for purchasing elements both helpful and baneful. A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right. Five sample territories to be dropped into any chronicle.
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Lodges: the Faithful |
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Channel the primal anger of the Lodge of Wrath. Delve into the forbidden lore held by the Lodge of Death. Howl down the thunder with the Lodge of Lightning. Bare your fangs against the twisted scions of the Lodge of Worms. Power and wisdom are there for the taking, for those willing to undertake the rite of passage - and pay the price.
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Blasphemies |
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This book includes: Multiple alternate creation myths and the lodges who exemplify their heretic ideas. Human cults formed around werewolves and the denizens of Shadow. The secrets of the Bale Hounds, from scattered cults to the rumor of the ninth tribe.
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