Covenants: Covenants are like clans in that they are distinctions of vampires. The difference between clan and covenant, however, is that one chooses his covenant. If clan is family, covenant is political, philosophical or even quasi-religious membership. Indeed, some vampires choose to belong to no covenant at all, acknowledging no authority higher than themselves.
Questions about the major covenants? Refer to the Vampire: the Requiem (Core Rulebook), pages 46 - 70 for lots more.
Carthian Movement
How the Carthians view:
Circle of the Crone: Detached from reality
Invictus: Viciously anachronistic
Lancea Sanctum: Blind Fanatics
Ordo Dracul: Hiding something malignant
Unaligned: Selfish and without cause
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Undeniably the youngest of the major Kindred covenants, the Carthians are fire-eyed reformists, eager to bring the establishment to its knees if that?s what it takes to facilitate positive political change. If the unbound are the irritable loners and individualists, then the Carthians are their politically motivated counterparts, the Young Turks who seek to shake up the status quo with the honesty of their passion and the ingenuity of their ideas. Due to the prevalence of young Kindred in the modern age, the Carthian Movement sees quite a bit of support worldwide.
Carthians are full of ideas. They see brave new possibilities and models for Kindred self-rule that they believe were heretofore unimagined before they arrived on the scene, and they long to share those ideas with others ? especially with those whom they believe keep the covenant and its ideas down. Few stop to wonder whether the existing status quo (whatever and wherever it might be) has endured for a reason. Most are content to challenge it for the sake of trying to accomplish something positive in a world as bleak as the Kindred?s.
If the Carthians have a single enemy among the Damned, it is calcification. Change is vital to all social systems. Therefore, many Carthians fear the elders of their kind. This is not because they think elders pose a direct threat, but because elders are the most stagnant members of their race, the least capable of hearing or accepting new ideas. For this reason, many sub-movements of the Carthian cause have some strict policies about who can and can?t join, as they fear their dreams might become the target of some elder?s crusade.
For the most part, they?re right. Most elder vampires have little to no interest in seeing a bunch of neonates summarily rearrange the power structure that?s been in place for centuries, and in so doing strip elders of their patiently cultivated power and influence. Vampires are nasty, predatory creatures who only grow nastier and more predatory with age, and few elders appreciate this latest ?fad? among neonates. As a result, the Carthian Movement has become the scapegoat of choice for powerful elders. Were it not for the presence of some great minds within the Movement (as well as a few elders of other covenants), the faction might well collapse under the weight of tradition. All the same, the Movement has met with at least limited success in some areas, and much like a persistent union, the Carthians have begun to show some marked gains simply by remaining patient and playing the game as it must be played. Their democratic notions aren?t loved by everyone, but what the Carthians lack in wisdom and support, they tend to make up for in passion and unity (though they, too, indulge in their fair share of fractiousness and infighting).
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Circle of the Crone
How the Circle of the Crone view:
Carthian Movement: Misplaced values
Invictus: A foul aristocracy
>Lancea Sanctum: Hateful demagogues
Ordo Dracul: Distracted from true understanding
The Unaligned: Lost within themselves
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Few vampires outside the Circle of the Crone have anything even approaching a complete understanding of the group?s secretive beliefs and behaviors. As a covenant, the Circle is as devoted the Carthians, more tightly organized than the Invictus, and as often as not, more feared and misunderstood than the Lancea Sanctum and the Ordo Dracul. For many neonates, these mysterious Kindred are the ?bogeymen? of vampire society ? those who gather in sequestered cabals, where they practice ancient and eldritch rites in reverence to bloody gods and goddesses of cultures forgotten or shunned. These are the vampires about whom elders warn their childer: the political outcasts, iconoclasts and, to some, heretics of the Damned.
The Circle of the Crone decries what are the most widely accepted creation myths of the vampire. To these cultists, the Lancea Sanctum?s progenitor is not to be revered, worshipped or even heeded. Nor is the Ordo Dracul?s nighmythical founder anything but a grand ruse. Instead, the Circle of the Crone claims a more naturalistic origin for vampires, that they have always been a part of the world, spawned in the dark places where mortals fear to tread and where guarded suspicion yields to open fear. Their origin stories invoke such names as the Russian witch Baba Yaga, the horned god Cernunnos, the Thracian goddess of moon and magic Bendis, the animal-god Pashupati, bull sacrifices in the name of Mithras, and the bloodier incarnations of the Morrigan. Members of the Circle of the Crone occasionally even incorporate elements dating before Lancea Sanctum dogma into their philosophy through Lilith, the first wife of Adam. Acolytes, as members of the Circle are often known, reject vampiric notions of penitence entirely. Instead, they take a more organic approach to unlife, one that allows for all creatures ? even the living dead ? to continue to learn, grow and find enlightenment over time. While much of Kindred tradition places emphasis on guilt and penance according to the Judeo-Christian model, the Circle of the Crone sees itself as outside that framework.
Members of this covenant maintain that the primary lesson to be learned from whatever origin of the undead any given Kindred espouses is that a vampire, though damned to an eternity of unlife, is no more or less a victim than he chooses to be. Empowerment and enlightenment are both well within the reach of any creature, vampire or otherwise, who is truthful and dedicated enough to attain them. Although the Circle is primarily a vampiric phenomenon, its ideology extends beyond the worldly borders of the Kindred plight and is attractive to non-Kindred as well. As such, the Circle boasts some of the most extensive and unusual contacts among other, similarly inclined creatures, including mages and even werewolves.
As might be expected, Acolytes are none too popular with the fervent Lancea Sanctum, which takes great offense at the Circle?s ?corruption? of its dearly held ideals. Some truly hardline Kindred, especially those in power in conservative domains, go so far as to outlaw the practice and spread of what they call ?demon worship,? and they lay heavy penalties down upon those caught in violation of the decree. Most of the time, however, even the most stalwart Prince or Archbishop satisfies himself with making sure that those around him are free of any Acolyte heresy, thus cutting off any potential threat at the source.
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Invictus
How the Invictus view:
Carthian Movement: No respect for tradition
Circle of the Crone: Refuse to accept their place
Lancea Sanctum: Trustworthy but sanctimonious
Ordo Dracul: Disciplined but deluded
The Unaligned: Cults of the self
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In the eyes of those who don?t understand it ? and, admittedly, of some who do ? the Invictus is the despised aristocracy of the undead, the gentry who did nothing to earn their position but who would do anything to maintain it. They?re the landlord, the overseer, the dictator. The Invictus might not truly hold much more authority across the domains than the other covenants do, but it makes such a big deal about what power it does have that many Kindred often associate it with the highest offices. The Invictus often tries to portray itself as among the oldest covenants, with or without justification. Oldest or not, the covenant is certainly tenured. It has vast interest? and influence ? in mortal affairs, and many outside the covenant see it as the guardian (sometimes excessively so) of the Masquerade.
To an extent, the common perception of the Invictus is accurate as far as it goes, but it leaves the greatest depths of the covenant unexamined. The so-called First Estate is, at its heart, still rooted in the feudal system. It was purportedly during some stage soon after the collapse of the Roman Empire that the Invictus developed into what it is tonight, cementing a dogma that its elders claim (accurately or not) actually predates the fall. Call it divine right, the natural order, rule by the strong or whatever you like ? the Invictus operates entirely as a system of linked monarchies. Everything is about power. Those who don?t have it want it, while those who have it want to keep and increase it.
To hear the Invictus tell it, the covenant represents a meritocracy. The Kindred with the greatest skill, the greatest ambition and ultimately the greatest claim to leadership eventually rise to dominance. In the process, they are tempered, learning to deal with all manner of impediments, political, social or martial. If the Invictus is ruled by Princes, they are Princes of their own making.
It?s a nice conceit. In many select regions, it?s even true. For the most part, however, the First Estate is like any feudal government? those at the top stay there, and those at the bottom are crushed. If personal strength determines political power, how can young Kindred possibly advance? After all, their elder rivals already have the advantage of decades if not centuries of head start. They?re stronger. They?re wiser. They?re far more experienced in the political arena. And unlike mortal aristocracies, in which the up-and-comers could count on positions eventually opening up, Invictus elders aren?t likely to die naturally anytime soon, and those who fall to torpor have time to set their allies and pawns up to take their place. The Invictus, then, represents the pinnacle of achievement for the aristocracy: the illusion of equal opportunity without the reality of it. Many young Kindred aren?t fooled, but many others are ? and just enough of the young really do manage to carve out their own niche to make the covenant appealing. After all, despite the apparent dearth of opportunity, the Invictus really is one of the most powerful and influential factions. Sure, it?s hard to move up the ladder, but if you can, you?re going to be far more powerful than, say, someone of equivalent standing among the Carthians or some would-be tyrant among the unaligned.
The Invictus claims to have popularized the use of many of the common titles and ranks in Kindred society, particularly that of Prince. In all ways, the covenant thinks in terms of aristocracy, or at least gentry. In the Old World, the image remains of the noble holding court. In America, that image has evolved in some regions into industrial barons and old-money families, an unofficial yet no less effective elite. In either case, one thing remains the same ? those who have it, have it, and those who don?t, don?t.
Ultimately, then, the Invictus exists in part to maintain order among the Kindred. Like any aristocracy, the First Estate suffers in lawlessness. Only through an ordered existence and the rule of law can the leaders of the covenant maintain their power. With the possible exception of the Lancea Sanctum, which has religious motivations for its actions, the Invictus is the most draconian covenant when it comes to enforcing the letter of the Traditions and Kindred law. It maintains the illusion of freedom and opportunity within the covenant, cloaking its tyrannical system in metaphors of ?government by the fittest,? in hopes of appealing to those outside its ranks, but the group is truly more concerned with keeping order among its own ranks. If the masses don?t behave, then all the power the elders have built upon their backs must crumble.
And that, of course, leads to the First Estate?s unstated (but hardly secret) second purpose: not merely maintaining order, but keeping the elders who already hold power in charge of that order. Let them speak all they want about expanding the rule of law and the noble cause the Invictus represents. At the end of the night, it?s all about Princes, Primogen and other elders keeping themselves at the top of the pile by stepping on the heads of those beneath them.
Most disturbing of all to young Kindred, be they members or potential members, is the nagging thought that the Invictus might have the right of it. Horrific as it sounds, this notion of keeping all power in the hands of a select few undying elders, one must ask the question: If not them, who? Who else would have both the knowledge and the power necessary to fill such a position and to keep a covenant of inherently selfish predators functioning? If the Invictus? oppressive and tyrannical nature has lasted this long, maybe that?s because it works.
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Lancea Sanctum
How the Lancea Sanctum view:
Carthian Movement: Faithless but determined
Circle of the Crone: Heretics, witches and worse
Invictus: Overly focused on temporal strength
Ordo Dracul: Spirituality gone wrong
The Unaligned: Iconoclasts and apostates
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To members of the Lancea Sanctum, the self-proclaimed heralds of undead morality, their origin defines everything they are and everything they do. Indeed, the modern sobriquet ?Sanctified,? by which the covenant is sometimes known, incenses many elders and traditionalists of the covenant, who prefer to use the Latin ?Lancea Sanctum? when referring to the collective covenant. They are the religious and even moral backbone of the Kindred, yes, but they are also self-appointed priests and inquisitors. The most inhuman of an inhuman race, they exalt the role of predator. Universally respected yet universally feared, this covenant constantly seeks power over all Kindred everywhere, not for political rule, as the Invictus does, but to enforce the dictates, attitudes and even thoughts that they believe have been handed down to them from their originator Longinus, and by extension from God Himself.
The catechism of the Lancea Sanctum is that they are the ideological descendants of the Roman centurion who used his spear to prod Christ on the cross. According to the covenant?s dogma, some of Christ?s blood dripped onto the soldier, and this blood gave the centurion eternal life. It also carried with it, however, divine retribution, and though Longinus? act revealed Christ?s divinity, it did so after an act of faithlessness on the soldier?s part. Thereafter, Longinus was cursed to live eternally, but he could walk only at night and subsist only on the same blood that had proved his undoing. As the creation myth blends into covenant philosophy, vampires are a form of ?original sin,? though God allows them to exist, and indeed even charges them with the task of representing the risks of His divine displeasure.
Perhaps one of the single most fundamental differences between the Lancea Sanctum and the Invictus is that members of the Invictus want to be the rulers of all Kindred while members of the Lancea Sanctum believe that their covenant already does rule in all ways that matter. The fact that its members claim dominance over fewer domains than the Invictus does is of no concern. They speak for God and represent the pinnacle of what the undead should be. Clearly, in the final analysis, true power is theirs.
If the Invictus represents the nobility and aristocracy, then the Sanctified are the priests, bishops, paladins and the religious and spiritual advisors. (Members of the Invictus occasionally refer to the Lancea Sanctum as the Second Estate, in extension of their own metaphor, itself a perversion of the historical first and second estates.) Most of the covenent?s members take their role as ecclesiastical guides to their fellow undead very seriously. Many of the Damned ? the Lancea Sanctum prefers the older and more severe term to the more recent ?Kindred?? advise Princes and other leaders on religious and moral matters. They discuss theological ramifications of decisions, and point out how a proposed action or an alleged crime violates (or fails to violate) the Traditions as interpreted by Longinus. Some members of the Lancea Sanctum take their duties further still, counseling younger Sanctified on what it means to be a vampire, educating them about the mythology and spirituality of the race, and even advising them on how to be more effective predators. This, they feel, is part of their duty as decreed by their founder ? to ensure that all of the faithful understand their place in God?s creation.
And if this were all the Sanctified did, it?s unlikely the Lancea Sanctum would wield the fearsome reputation it has acquired. The Sanctified are determined that all their brethren should follow Longinus? philosophies. And more specifically, that they should all follow the Lancea Sanctum?s interpretation of those laws. The covenant does not merely advise, it enforces. Its members do not merely preach, they demand. Members of the faction are known for their zealotry not only because Longinus himself was cursed by God, but because they maintain that violence and bloodshed are perfectly acceptable means of conversion.
The Lancea Sanctum is not mindless in its devotion to covenant principles, however, or at least most of its members are not. Violence is not necessarily their first resort. It is far better to convince other vampires of the wisdom and righteousness of their cause than to cut down a potential brother or sister. Nor is the covenant anxious to deplete its own numbers in hopeless or unnecessary conflict. In domains where other covenants hold clear dominance, the Lancea Sanctum is often willing to work with them. Sanctified members advise the current leadership in hopes of both steering its decisions and gaining their own status. They also circulate among the Kindred on the streets, preaching their message of a better way, drumming up support for future activities. The Sanctified are as patient as a cult of the undead can afford to be; violence is not to be avoided, but neither is it to be engaged in without purpose. Once the Lancea Sanctum has determined that bloodshed is the best route to an objective, however, God be merciful to anyone who stands in the way.
Of course, as frightened as many Kindred are of the Lancea Sanctum, they can take comfort in the notion that mortals have it even worse. The Sanctified have a reputation for being vampires in the truest sense of the word. They are not the mindless, bloodthirsty vandals who represent the worst of the unbound. Nor are they the brooding erstwhile generals of the Invictus, sending followers to their deaths on a whim. No, Sanctified are so frightening because they are so matter-of-fact, even reverent, about their vampiric nature. Ever since the covenant?s founding in the nights following Longinus? curse, one of their fundamental precepts stated that the true Sanctified must fully acknowledge that he is no longer mortal. Vampires occupy a higher level. They are predators, feeding on mortals as those same Canaille do upon cows and sheep. To be true to the teachings of Longinus and the purposes of the Almighty, a Sanctified has to be a predator and no longer even pretend to be one of the kine from which he came. The Lancea Sanctum has no particular love of cruelty (or at least most of its members do not), nor do their beliefs or laws permit them such wantonness. They simply treat their prey as no better than animals, and this cold ruthlessness is often far more disturbing than any random outburst of conscious malice.
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Ordo Dracul
How the Ordo Dracul view:
Carthian Movement: Cannot comprehend the value of self
Circle of the Crone: Idolaters without enlightenment
Invictus: Strong outside, hollow within
Lancea Sanctum: Emphasize order instead of improvement
The Unaligned: Usually beneath notice. Usually.
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The curse of vampirism is but an obstacle, a hurdle before achieving true power. Granted, it?s a daunting hurdle, and one that most Kindred are ill equipped to even see as surmountable. For those with the necessary devotion, tenacity and intelligence, the Ordo Dracul, the Order of the Dragon, can provide the means. The vampires of the Ordo Dracul run the gamut from dogged fundamentalists with just as much zeal as any fanatic to coldly secular theosophists simply seeking the means to destroy an enemy. The covenant as a whole welcomes both mentalities, for both have much to teach.
This faction claims an infamous founder ? Vlad Tepes, Dracula himself. Dracula is noteworthy because he acknowledges no sire. According to Dracula?s account of becoming a vampire, God turned His back on him, and in order to punish him for his wicked acts, God cursed him with undeath. The most widely accepted story of Dracula?s origin is that God punished Vlad Tepes for his abuse of faith in mortal life. According to certain historical records, Tepes was appointed as a ?defender of Christianity,? a charge he then used as a means of advancing his own political agendas and as an excuse for atrocities. In addition to all his crimes against humanity, Dracula ultimately put his own desires before his holy oath, the act that Damned him.
The veracity of these statements remains unproven, of course, not the least obstacle to which is that Dracula himself hasn?t been seen in over a century. Legends of Dracula also ascribe to him strange circumstances. By knowledgeable members of Kindred society, he is suspected of siring a very few childer ? but if Dracula wasn?t Embraced himself, what clan could he possibly be, and what does that make his get? By other accounts, he has never sired childer at all, or those he has sired are somehow ?failed,? little more than hideous horrors doomed to slake their thirsts in a constant state of mindless rage.
Indeed, the organization that has grown up surrounding Dracula?s teachings is easily as enigmatic as its founder.
The Order's roots are something of a matter of debate ? even within the covenant itself. It is undoubtedly one of the youngest of the major Kindred factions. The Dragons, as they are fearfully (or hatefully) known, have records of apprenticeships as early as the 16th century. With the advent of the printing press, the covenant was better able to disseminate the vast amount of archaic and arcane writings that members require in order to learn and perform their transcendental studies. The covenant experienced a sudden jump in power and membership during the Industrial Revolution, then another in the late 19th century, then yet another in recent decades. It is believed that the covenant grew to power in Eastern Europe, its philosophies traveling with the development of transportation technology, but just as credible theories place the group?s origins in Victorian London and even early New York.
The Ordo Dracul reveres its founder, but in a very different way than, say, the Lancea Sanctum honors Longinus. The Dragons believe that the curse of vampirism can and should be surpassed, that the Embrace is a judgment that can be overturned and even exceeded. Nothing, nothing, is permanent, the Order argues, not even the lingering undeath that all Kindred experience. Of course, no known vampire has ever escaped the Requiem through the Order?s rites (at least not in a manner that others would find satisfactory; it?s quite possible to reduce oneself to a pile of ash or a torpid wretch through an ill-performed observance). Regardless, Kindred are perfectly willing to admit that such things take centuries, if not millennia. Some crucial piece of knowledge must yet be missing, and with the world growing smaller and more integrated as technology uncovers more of it, that knowledge won?t be long in coming.
In that regard, the Ordo Dracul is much more comfortable with the modern world than the Invictus is, though not nearly so comfortable as the Carthians are. Technology isn?t something to be feared, but another tool to be used, and since the covenant prizes mental evolution as much as spiritual progression, elders who wish to retain their standing must shake off the inertia of years and learn how to use a telephone or a scanner. Hidebound traditionalists aren?t overtly snubbed (after all, they might know something useful, and it doesn?t pay to burn bridges), but they do tend to be left alone in their havens to experience the Requiem and perform their research in solitude.
The search for knowledge is a commonly stated goal of the Order, but it?s deliberately vague. Members of the Ordo Dracul are interested in knowledge, true, but that has more to do with the kind of personality the covenant attracts than with its actual goals. The Dragons seek information about the truth of the vampiric condition, and to that end, they enjoy talking to other Kindred about their experiences, their feelings upon receiving the Embrace, how their bodies have changed, and how their attitudes toward morals have progressed. (The Gangrel in particular interest the Order, and those Savages who join the covenant quickly become some of their most respected members.) The Dragons seek to establish patterns in God?s plan, in the curse of undeath and in any other facet of the Requiem that will lead them to the answer they seek ? how to transcend the limits of vampirism.
The Ordo Dracul has a hierarchical structure unique to it, known internally as the Dragon?s Tongue. The Order involves numerous rites and initiations, the completion of which symbolizes the member?s passage from one ?circle of mystery? or level of achievement to the next. Progression through the hierarchy seems to correspond to mastery of the Coils of the Dragon, but whether this is true or simply a non-member?s misunderstanding remains uncertain. This structure also serves to protect the covenant?s secrets. The Ordo Dracul is loath to let anyone, even low-ranking members, leave the faction. The higher one?s rank in the covenant, the more she has invested and accomplished and, thus, the more reluctant she will (theoretically) be to leave. Still, defections and renunciations do occur, and with more frequency than the Order would have outsiders believe.
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